Carlo Seemann

Installations

PIX 6 – Light Arcade Game

A walk-up light arcade in the forest: two players, two joysticks and a wall of almost 2,000 LED pixels that reacts to every move.

Info

Year
2026
Type
Interactive LED wall · arcade installation
Place
Schwing und Stampf Festival · Oberrickenbach, CH
Role
Concept, design, programming, build

Specs

  • Free-standing LED pebble wall, 46 × 38 pixels, 5 cm pitch
  • Double arcade cabinet with corrugated roof, built from wood
  • 2 joysticks + 6 arcade buttons
  • Programmed in TouchDesigner (NumPy)
  • Pixel mapping via Resolume, Art-Net to Advatek PixLite

Credits

  • Concept, programming and design: Carlo Seemann
  • Build support: Natascha Wiebe, Mika

PIX 6 is a light arcade game built for the Schwing und Stampf Festival in Oberrickenbach, Switzerland. A free-standing wall of LED pebbles stands in the forest, and in front of it a self-built double arcade cabinet invites two people to play. No instructions, just joysticks and glowing buttons.

Six buttons switch between five light programmes: LINES, BLINK, DRAW, STARS and NATURE. Each has its own way of turning movement into light: moiré stripes, sparkling fields, drawn lines, exploding star patterns and weather with rain, sun, lightning and snow. A hidden button unlocks the easter egg: a full-size game of PONG on the wall.

Everything runs in a custom TouchDesigner system with an input abstraction for both players, cross-fading between programmes and a brightness limiter that keeps the wall within its power budget. The finished image is pixel-mapped in Resolume and sent via Art-Net to the LED controller.